About

I am a Lecturer (Teaching and Research) in the School of Computing and Creative Technologies at the University of the West of England (UWE), Bristol.
My work focuses on designing accessible interactive technologies, particularly for people with low vision. I am interested in how emerging technologies such as smart glasses and augmented reality can support access to visual media, cultural heritage, and digital experiences. My research brings together accessibility, human-computer interaction, computer vision, mixed reality, and inclusive design.
Before entering academia, I spent more than a decade working in software engineering, technical support, service delivery, and team leadership roles. This experience continues to shape my approach to research, teaching, and collaboration by keeping a strong focus on practical challenges and real-world impact.
Current Focus
My current research explores how people with low vision can use their remaining sight more effectively when engaging with artworks and other visual media. Through collaboration with people with low vision, museums, galleries, and researchers from multiple disciplines, I develop and evaluate technologies that support visual access and engagement.
Current areas of interest include:
- Accessibility and inclusive design
- Digital heritage and museum technologies
- Low vision and visual accessibility
- Augmented and mixed reality
- Human-computer interaction
- Computer vision
- Assistive and emerging technologies
- Participatory design and co-design methods
Featured Project: ARtSee
ARtSee is an augmented reality system designed to help people with low vision engage more effectively with artworks. The system provides real-time visual enhancements, including magnification, contrast adjustment, colour modification, edge highlighting, and multimodal support. It has been developed and evaluated in collaboration with people with low vision and cultural heritage organisations, including Bristol Museum and Art Gallery.

Collaboration may take many forms, including research partnerships, grant applications, consultancy, user-centred evaluation, workshops, talks, and prototype development. I am open for collaboration with:
- Museums and galleries
- Heritage organisations
- Accessibility charities
- Technology companies
- Academic researchers
- Public sector organisations
See the collaborate page for more information about how we might work together.
Teaching and Supervision
I teach across topics including software engineering, programming, web technologies, databases, and computational thinking. I also supervise student projects relating to accessibility, interactive systems, mixed reality, computer vision, and digital heritage.
Some projects originate from challenges proposed by industry, charities, and cultural organisations, allowing students to work on real-world problems while developing valuable technical and research skills.
See the teaching and supervision for more information.
Background
My academic and professional background spans software engineering, accessibility, human-computer interaction, education, and leadership. Alongside my teaching and research activities, I have led initiatives focused on supporting colleagues, improving working practices, and fostering collaboration within higher education. This work was recognised through the Cardiff University Outstanding Contribution Award in 2023.
I hold Fellowship of AdvanceHE (FHEA) and am completing a PhD in Human-Centred Computing at Cardiff University, researching accessible approaches to visual art engagement for people with low vision.